Edge of the Empire: Bounty Hunters

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That’s it! The rest is up to your and your players.


This is the first post to the Bounty Hunter Campaign I am running. After each game you can reference this page for important information. Images and information for contacts, what happened last game and experience points will all be here. I will confirm attendence using Facebook because the calendar and Forum on this page are for subscribers only and we really don’t need those features. Let me know what you think and if I can do something different to make things easier. Thanks everyone.

July 18th First Game
Search for Tin'Kata

Embo has tasked you with finding a Male Jawa by the name of Tin’kata. He is rumored to be attacking caravan’s in the West Dune Sea by posing as a trader. You don’t get much about him in town, but you do manage to find out the only survivor of the last attack was a man by the name of Red, a Barabel male. It is said Red runs a caravan of some sorts and after helping “Stormy” fix his machines and a run in with Tusken Raiders you find Red’s position and infiltrate his caravan. You soon find out it is a traveling fighting ring and you meet a very odd young man by the name of Sam whom says he can help you find Tin’kata, but only if you help him to free his parents……

Jen, Joey, Anthony and Beau all get 5 xp for this game.

Under Tent Cover
August 1st Second Game

Red has finally met his match. Keeping Sam under lock and key for so long has created too much tension and Sam has ended Red once and for all. With the swipe of one vibrosword Red lay bleeding in the sand as everyone watched. Duarte, Kyndal, Orion and Oskara have all managed to save Sam and his parents. Their quick wits and teamwork managed to let them to slip into Red’s tent unnoticed and steal the code cylinders that unlocked Sam’s parents electro collars. It didn’t take long for someone to take wind of the deceit and Red managed to follow Sam to his certain doom. With 287m full of Red’s information and many other things, all of you are now in the desert close to the caravan waiting for Sam to help you find Tin’kata and collect your acquisition so you can get tight with the Bounty Hunter guild……

Duarte, Kyndal, Orion and Oskara got 5XP for this game.


Tin'kata Captured
It wasn’t long before Sam helped you to find Tin’kata. As Sam meditated for hours searching for the hate and anger that radiated from your acquisition, you all looked at each other in amazement as he brought you straight to him. Sam wasted no time in leaving you to your destiny. He saw fit that his path lay elsewhere, but not to give up on seeing him once again. Tin’kata was not as smart as his bounty hunters. Leaving a large gap and kill zone for his droids to chew his prey alive didn’t seem to make a difference with the wits and skill of his pursuers. Oskara, Duarte and Orion managed to make it out without problems, but one of their new comrades fell hard to the disrupter rifle of Tin’kata. Kyndal’s arm broken in 5 different places managed to open the group’s eyes to the real dangers of bounty hunting. In the end some saw credits; others saw Tin’kata put in prison not to prey on the unwary on Tatooine ever again. Embo paid you your credits and got you onto your next assignment. As a gesture of good faith he provided you with an outdated, but very nice Freighter Star Ship the “Shadow Roper” and advised you to see Bargo’s the Hutt…….

Tin’kata (Jawa Warlord)


Another Hutt deal......
Game on 9/12/2014

Embo has told you that your next acquisition is Marv Moray. A local Hutt by the name of Bargo’s has agreed to tell you where he believes him to be and give you permission to search his newly acquired Ordian Mine. However, it seems Bargo’s is desperate for cash and a scuffle with his ex-bodyguards proves just how desperate Bargo’s is to get information about his new mine and to take the money he so desperately wants. A nice gesture by Duarte has gotten on the good side of Bargo’s by giving him a Jawa sandcrawler as a gift. After you performed HR duties for Bargo’s you went to Gavos to inspect his mining facility. The facility is on a planet with a highly corrosive atmosphere, but the shield generators around the mine keep it safe. After landing there you find that most of the crew is dead and just a handful of droids remain. The investigation is still underway, but the shield generators are going down one by one. There seems to be more to this mine. In addition to not even finding Marv yet, it seems this may be the last planet you ever step on……

Helon, Oskara, Duarte and Orion all got 5 XP for last game. Just let me know at the next game what you want to spend it on or if you want to save it. Great job everyone it was a fun game. See you next game!

The Shadow Roper, a heavy modified Incom A-36 Pathfinder freighter, was given to the group of bounty hunters by Embo to serve as their flagship. It seems to need lots of work and perhaps a shady past….


Droids and Miners

EV-8D3 may have gotten away, but you still got your man. With the help of Helon and Orion they managed to stop “Lookout”, a Arakyd Searcher 2050 Exploration Droid, from destroying the shield generators that protected the mining facility long enough for you to collect Marv and get off planet. It seems that with an extended amount of time between memory wipes and lack of investments into the maintenance of the droids somehow had caused the droids to revolt. Unfortunately EV got away, but Marv was willing to come with you under the condition that the miners would get the pay they worked for and desperately needed. However a deal wasn’t cut with Bargos and they got pink slips instead of the money they deserved. It’s a rough galaxy out there isn’t it? You got a very welcomed payday along with the papers into your guild. Each one of you are now licensed bounty hunters in House Neuvalis. You are carefully instructed in the “The Bounty Hunter Code” and are set free to spend your money and to wait for your next assignment. Our heroes are currently docked on Tatooine with open space at their fingertips.

EV-8D3 attempts to fix his droid minions to further his twisted goals…..


Tracking a Nikto

After a little rest and relaxation, you get contacted by Embo for your next acquisition. Apparently a rogue bounty hunter has been using House Neuvalis as a cover for his operations. The bounty hunter whom had gone by a fraudulent name was hired by The Pike Syndicate to intercept a shipment of rare spice and bring it back to them. However, after acquiring the shipment the bounty hunter did not meet at the rendezvous point. The Pyke Syndicate attempted to question the person whom hired the bounty hunter for the job, but he managed to not make it through their questioning alive.

Thus the Syndicate contacted House Neuvalis to report the bounty hunter. Due to not having any record of employment with them, Embo has turned to you to seek out this bounty hunter and “deal” with the situation. The only thing you know at this point is that the bounty hunter was a male Nikto and that it is possible he is scheduled to meet with the deadly Black Sun Syndicate to off load his spice. However, you managed to track down a facility on Courasant that belonged to Black Sun that could have information on the Nikto and how to find him. After you infiltrated the building you managed to extract the data needed, but Black Sun is hot on your tail…..

The Pyke Syndicate is a dangerous gang that rivals that of Black Sun. However, they mainly deal with the illegal sales of drugs and manufacture of spice….


A wanted Nikto

You were recently tasked by Embo to find a Nikto whom stated he worked for House Neuvalis. This Nikto stated that he would intercept a spice shipment for the Spyke Syndicate. However, the Spice shipment never came to its destination and leads have come up dry. Embo has tasked you to locate him. In negotiations with the Spyke Syndicate it appears that they not only want the Spice back but they would also like to talk or see that the Nikto is dealt with. After blowing your way into and out of a Black Sun information house, you also managed to blow out The Umbra club trying to find Speng, a human male, whom is stated to know who the Nikto was. The Nikto’s name is Kaa’to Leeachos, The heat is on thick. Not only is Corusant security on your tail, but Black Sun is also investigating the confrontation at the warehouse. It is not safe to leave your hotel, but you must get to Kaa’to soon, or else he and the shipment will be gone for good.
Kaa’to Leeachos is a low life smuggler with a taste for unwanted trouble. He leaves bodies in his wake….


A debt to Black Sun

With Coruscant police on your trail you decide to lay low and investigate one of Kaa’to Leeachos’s normal stomping grounds, The Spyder. It is a normal gaming club with one exception. It is known to be a front for Black Sun activity whom also wants to speak with you regarding the data taken just earlier from their surveillance warehouse. Listening to whispers and others at the club you managed to talk with Verannis, a Black Sun Vigo. Verannis is a cool and calm Falleen whom made it very clear that the shipment of spice was supposed to be delivered to them and to pay back their loses at the warehouse you had agreed to give him the spice shipment you find. The sound of his voice tells you that if you fail to do so could result in your untimely demise. After you gathered information at the Spyder you went to Zelcomm Tower to investigate its connection to Kaa’to. While Duarte and Kyndal distracted the facility, Oskara, Helon and Orion slipped in and found information related to arms shipments. After a few close calls they soon found themselves in a hangar bay where many thugs are loading arms shipments. It isn’t long before they see you….

Verannis is not a person to mess with. His voice alone gives you shivers….



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